Guides
Choosing a Region for Teleportation
To choose a region, you need to enter the command /regionselect. After that, a menu will open where 6 regions are presented for selection.
On the Elysium server, there are such regions as:
- Oceania
- Asia
- Europe
- Africa
- South America
- North America
After selecting one of the 6 regions, teleportation will occur to a random location in the selected region. For further teleports, you need to enter the command /rtp
There is a limit on the use of teleports, that is, 15 minutes. After each use of the /rtp command, you need to wait 15 minutes to teleport again.
Changing Region
To change the region, you need to enter the command /regionselect, and select a new region.
The cost of changing the region is 100 coins
Buying a City
After you have chosen a city, you need to gather resources for its purchase. Using the /rtp command, you can teleport closer to the city you have chosen, run to it and enter the command /tbuy, you will see the resources needed for purchase.
When you gather the required amount of resources for buying the city, you need to run to the territory of the city you have chosen.
Next, to buy the city, enter the command /tbuy and buy the city. If you do not want to buy your own city, but want to find a city to play in, there is a command /townask. This command allows you to send a request to search for a city, and possibly you will be invited to an existing city.
Taxes
Also on the Elysium server, there is a tax for each occupied city and for the nation.
There are several types of taxes:
- Tax on residents (city tax)
- Tax on city buildings (city tax)
- Established tax from the head of the nation (city tax)
- Tax on national buildings (national tax)
All taxes are collected once a day, to see when the next collection is, there is the command /towny time.
To see how much your city must pay in taxes, there is the command /t
To see how much your nation must pay in taxes, there is the command /n
Also, to deposit money into the city's account, there is the command /t deposit [amount], to deposit money into the nation's account, there is the command /n deposit [amount].
Commands for Managing City/Nation
/t deposit [amount] - allows depositing money into the city's account /t withdraw [amount] - allows withdrawing money from the city's account. /t add [nick] - allows adding a player to the city. /t kick [nick] - allows kicking a player from the city. /t rank add [nick] [rank] - allows giving a rank to another player in the city. /t rank remove [nick] [rank] - allows removing a rank from a player. /t trust add [nick] - allows granting trust in the city. /t trust remove [nick] - allows removing trust in the city. /tc - allows starting communication in the city chat /tbuy leave - allows leaving the bought city if you are in it alone. /n deposit - allows depositing money into the nation's treasury /n withdraw* - allows withdrawing money from the nation's treasury /n rank add [nick] [rank]** - allows giving a player a rank in the nation /n rank remove [nick] [rank] - allows removing a rank from a player in the nation /n set taxes [amount] - allows setting a tax on the nation /nc - allows starting communication in the nation chat
How to Earn Money?
The server has a money-earning system through the jobs plugin. The plugin allows the player to choose or simultaneously 4 types of work activities: Mining craft, logging, farming, fishing.
Coins are accrued accordingly when:
Mining ore; Chopping wood (important! Axes that have the treecapitator property, that is, those that instantly chop a tree, do not bring income.); Harvesting crops; Catching fish;
The plugin provides for the growth of the profession level, from 0 to 100, which contributes to more efficient mining of coins: So, ore mined at the first level will bring the amount without additional payment, at level 50 the growth will be 25% to the revenue, and at 100 all 50%.
Additional Ways to Earn
In addition to the above ways to earn, there are several more, for example: outposts, trading with other players and opening your own stores in your city. Earning with the help of outposts is simple, you need to capture an outpost so that your nation controls it, and when that happens, you can safely loot chests with money. Earning through trading with other players is also simple, in the server discord there is a channel called trade, players throw requests there for what they need to buy or sell. The way to earn with your own stores in your city, to start selling items in your city, you need to open a store. The store opens quite simply, to open your own store, you need to left-click on a chest, after which a message will appear in the chat that you need to enter the price of this item, after you enter the price, your store is open.
Farming
On our server, you can find new interesting crops: tomatoes, cabbage, garlic.
Everything in order! How to find plant seeds?
It's quite simple to break grass to find all the seeds of new plants, including old ones (potatoes, carrots, etc.). Keep in mind that for correct display, you need to install the resource pack (automatically or manually via the command /resourcepack).
Planting and Care
Seeds can be planted on ordinary plowed land with a hoe. But many crops will not grow just anywhere: they need a specific biome. List of plants by biomes:
- Cabbage, eggplant, pepper, and garlic can be planted in temperate biomes: forests, plains, and even steppes.
- Tomatoes and cotton can grow in forests, plains, steppes, and additionally in jungles.
- Pineapples can be grown in jungles, desert, and steppes.
- Grapes - only steppes and jungles.
- In taiga, any frozen biomes, ocean, no crops can be grown. Beach and river "count" as ordinary plain. Biome desert lakes and badlands belong to steppes/savanna.
You can water the beds BEFORE and AFTER planting. This is done with a bucket (one-time) or a watering can (has storage). The watering can craft can be viewed in /newcrafts. If you don't water the plants, they will dry out. This does not apply to vanilla crops (wheat, potatoes, etc. - they can be grown without watering). Using an analytical loupe, by clicking on the bed, you can see the moisture level.
Sometimes crows will fly to you to feast on your fruits. At the same time, crows will not attack garlic, eggplant, and cotton.
Cabbage, tomatoes, peppers, and pineapples will be visited more often. And the most favorite treat is grapes and corn. But don't worry, there is a scarecrow! You need 1 scarecrow per chunk to scare away crows.
Fertilizer and Auto-Waterers
To speed up plant growth, increase yield or the chance of dropping higher quality crops, you can use fertilizers! They can also be crafted at the Farm from improvised materials. There are five types of fertilizers in total:
- Speed fertilizer - accelerates crop growth
- Moisture resistance fertilizer - preserves moisture (it is spent).
- Quality fertilizer - increases the chance of dropping quality crops.
- Yield fertilizer - increases drop from one crop.
- Growth elixir - increases the chance of plants turning into giants.
In the same building, automatic waterers are sold. Their range is indicated in the description. Waterers start working after some time and keep the beds always watered.
Brewery
Dear players! Currently, there is active development of the alcohol industry on the server, we have prepared a guide for you on the basics of working with the Brewery plugin! First, let's look at the main stages:
Step 1
Before starting to brew drinks, you need to install a cauldron over a heat source, such as: fire, magma, campfire, or lava.
Step 2
Next, fill the cauldron with water, and then add the necessary ingredients for brewing the drink. The cauldron boiling time can be measured with a gold clock. For some drinks, a distillation process is required, for which you will need a brewing stand and glowstone dust (craft can be found in /newcrafts).
Place the drink in the brewing stand to start the distillation process.
Step 3
The most important stage for most drinks is aging in barrels. The server has large and small barrels. The drink needs to be placed in the barrel to start the aging process.
1 Year - 20 minutes
A small barrel consists of stairs, 2 blocks long. A large barrel consists of planks and stairs, 4 blocks long. Barrels come from any wood type, the drink behaves differently in them, may spoil if placed in a barrel of the wrong type. The sign with the inscription "barrel" is placed last.
Recipes
About 10 -- this can be 9,10, 11 and similar. Take care of interesting recipes, don't tell everyone! They can help you get rich! We suggest learning other recipes from players or finding them yourself)
Kobutya
- Ingredients: 7 kelp
- Fermentation: 5 minutes in cauldron
Red Wine
- Ingredients: approximately 10 sweet berries, a few pieces of sugar
- Fermentation: 7 minutes in cauldron
- Aging: several years in an oak barrel
Water
- Ingredients: 3 snowballs
- Fermentation: 4 minutes in cauldron
Wheat Beer Hefeweizen
- Ingredients: 3 bunches of wheat
- Fermentation: 8 minutes in cauldron
- Aging: about a year or two in a birch barrel
Moonshine
- Ingredients: a little more than 5 potatoes
- Fermentation: 5 minutes in cauldron
- Distilling
Strong Coffee
- Ingredients: a little more than 10 cocoa beans, 2 buckets of milk
- Fermentation: 2 minutes in cauldron
Atropine
- Ingredients: Several pieces of vines, 3 cacti, several fern leaves.
- Fermentation: 5 minutes in cauldron
Carrot Marinade
- Ingredients: Approximately 10 carrots, 11 pounds of sugar
- Fermentation: 6 minutes in cauldron
Soda
- Ingredients: water 2 bottles, clay 5 lumps
- Fermentation: 6 minutes
Mushroom Vodka
- Ingredients: 10 potatoes, several red and brown mushrooms
- Fermentation: 8 minutes boiling in cauldron
- Distilling