Urban buildings
Building rules
- Any building larger than 8 chunks may consist of several structures (wings, workshops, warehouses) with a fenced area and a checkpoint. These structures may be connected or separate.
- Excessively small buildings on a large territory will not be accepted. They must occupy 3/4 of the total area.
- It is not necessary to adhere to the chunk size grid; proportions can be arbitrary (for example, 40x75 = ~12 chunks / corner building).
- Any building must be detailed; free spaces must be filled and illuminated.
- Material warehouse - a room with raw materials and finished products corresponding to the specialization of the plant.
- Shipping - railroad tracks leading to the warehouse.
Acceptance criteria
Military factory
Description: Allows you to start producing various types of weapons Size: min. 8 chunks Required:
- Material smelting workshop
- Assembly workshop
- Material warehouse, shipping
- Staff wing
- Three chimneys (outside)

Military Manufactory
Description: Allows you to produce artillery and military consumables (medicine, tools). Size: min. 10 chunks Required:
- Production workshop (artillery)
- Production workshop (consumables)
- Material storage, shipping
- Staff wing
- Three chimneys (outside)

Shipyard
Description: Allows you to build ships for different purposes. Size: min. 8 chunks Required:
- 2 large lifting cranes
- Dry covered dock with a ship hull
- Warehouse with resources for the ship
- Building for personnel

Mint
Description: Accrues game currency to the city's account during the game for residents. Size: min. 3 chunks Required:
- Money collection point
- Storage
- Security room
- Coin minting workshop

University
Description: Doubles the experience gained by the city's players. Size: min. 6 chunks Required:
- At least two floors
- Lecture hall
- Dining hall
- Library
- Laboratory

Farm
Description: Allows you to obtain summoning eggs and purchase tools for the farm. Size: min. 6 chunks. Required:
- Barn
- Fields with various crops
- Staff quarters
- Animal stalls

Town Hall
Description: The central administrative building of the town, allowing you to reduce building taxes by 30%. Size: min. 6 chunks Required:
- At least two floors
- Mayor's office
- Meeting room
- Archive
- Reception area with entrance

Textile Factory
Description: Allows you to produce clothing characteristic of your nation (armor). Size: min. 6 chunks Required:
- Spinning and weaving workshop
- Large material warehouse
- Packaging and shipping workshop

Furniture Factory
Description: Allows you to produce decorative furniture. Size: min. 6 chunks Required:
- Workshop with machines
- Storage room
- Staff room/dining room

Religious building
Description: Allows you to obtain enchantment books for experience and coins. Size: min. 4 chunks Required:
- Any religious building
- Cemetery (if applicable)

Steam Plant
Description: Allows you to produce trains and steam tools. Size: min. 8 chunks Required:
- Locomotive assembly shops (with rails and rolling stock)
- Material storage, shipping
- Staff wing
- 2 overhead cranes (inside or outside)
- Copper pipes in workshops

Automobile manufacturing plant
Description: Allows you to produce vehicles: cars, motorcycles. Size: min. 8 chunks Required:
- Car assembly workshops
- Material warehouse, shipping
- Staff wing
- Overhead crane in workshops
- Steel ingots (10 anvils)

Tank factory
Description: Allows you to start producing your nation's tanks. Size: min. 10 chunks Required:
- Foundry, steel ingots (20 anvils)
- Assembly workshop (tank hulls)
- Material warehouse, shipping
- Staff wing
- Overhead crane in workshops

Aircraft Factory
Description: Allows you to start producing civil and military aircraft. Size: min. 8 chunks Required:
- Assembly workshop with aircraft hulls
- Ammunition and bomb assembly workshop
- Material warehouse, shipping
- Wing for personnel
- Overhead crane in workshops

Airport
Description: Allows you to quickly teleport to any other airport for coins. Size: min. 8 chunks Required:
- Runway with lighting
- Two hangars with aircraft
- Staff room

Seaport
Description: Allows you to quickly teleport to any other port for coins, place ships, and conduct colonial policy. Size: min. 8 chunks Required:
- At least 3 piers
- Two lifting cranes
- Food stalls
- Large storage room

Railway Station
Description: Allows you to quickly teleport to any other station for coins. Size: min. 8 chunks Required:
- Station building
- Ticket offices
- Waiting room
- Covered tracks (platforms) with railway lines

Oil refinery
Description: Allows oil to be refined into diesel, gasoline, and kerosene. Size: min. 10 chunks. Required:
- Rectification column
- Pyrolysis units (cracking)
- Fuel tanks (4 pcs.)
- Staff wing
- Logistics: pipes, railway, storage facilities

Oil tank
Description: Allows you to store oil for further processing. Size: min. 4 chunks Required:
- 4 large tanks
- Tank - chunk area

Economic Points
- You can earn Economic Points for all buildings. The amount is specified in the mechanics.
- Points are awarded by a separate Architect upon acceptance of buildings.
- Buildings are accepted in tickets on the official Discord.
- For exceeding the size and excessive detail, you can receive 25% more points.
Railway Standard
In detail:
- “Track” option: stone steps, 3 blocks/half-blocks, stone steps. Two rows of rails at the top.
- “Realism” option: wooden half-block, 1 block with a rail, two wooden half-blocks, 1 block with a rail, wooden half-block.
