Guide for Nation Leaders
As a nation leader (head or vice), you bear full responsibility for declaring wars, strategic planning, and troop management.
Familiarize yourself with the guide for soldiers for a complete picture of the plugin's operation.
1. Declaring War
| Parameter | Description |
|---|---|
| Command | /wars declare <nation> |
| Requirement | Must be an admin-approved post with war declaration |
| Cost | Deducted from the nation's account 1000 |
Key Declaration Rules
- Administration checks war applications from Monday to Thursday.
(Friday only in exceptional cases) - Administration may not accept an application if it is deliberately made as late as possible to bypass the alliance of the defending country's entry into the war.
- Administration may reject a war for gameplay, RP reasons, due to poor claim or incorrect name (Example: "Patron nation stopped giving us vitamins", "Battle for the box").
- Rules for alliances:
- The country declaring war on an alliance may declare war on each of its participants personally in advance.
- The alliance does not enter the war automatically. Allies must enter the war for the ally independently.
2. Initiative
- The country that declared war receives the initiative.
- The initiative passes to the opponent if they win half or more battles in this war.
- A country with initiative can only attack.
- A country without initiative can only defend.
3. Military Cycle and Troop Management
The military cycle starts on Fri, Sat, Sun at 15:00 European time.
(17:00 MSK in winter period, 16:00 MSK in summer period)
| Stage | Duration | Commands | Goal |
|---|---|---|---|
| Attack Selection | 15 minutes |
| Sending troops to attack a neighboring enemy city |
| Defense Selection | 15 minutes |
| Sending troops to defend the attacked city |
| Battle | 60 minutes | - | Combat actions |
- Troop Recall: You can recall troops with the command
/wars return <town>. This can only be done during your selection stage. - Cyclicity: The cycle repeats 2 times during the day.
4. Limits and Capitulation Conditions
Your goal is to capture enemy cities to score capitulation points, and prevent the enemy from capturing yours.
Note: Administration sets limits dynamically, default values may be changed.
| Parameter | Description | Default Value |
|---|---|---|
| Army Limit (Nation) | Max. number of soldiers a nation can send into battle | 10 soldiers |
| Capitulation Limit (Nation) | Max. capitulation points at which a nation loses | 5 points |
| City Points (City) | Points received by the opponent upon capturing this city | 1 point |
- Capitulation Conditions: A nation capitulates if its capitulation points reach the limit, or if the capital is captured and cannot be relocated.
5. Limits and Capitulation Conditions
To carry out naval landings, you must use naval combat mechanics, and then contact the administration to obtain a temporary landing city.
6. Useful Commands
/wars info: View list of your wars and deployment of sent squads./n [nation]: Shows the current capitulation limit and army limit of the nation./t [town]: Shows the capitulation points given for capturing this city.