Skip to main content

Great Projects

General Description

Great Projects — monumental structures erected by countries to immortalize their power, culture, and ideology. They are divided into three levels of complexity, each accessible to different categories of powers and requiring corresponding resources, time, and efforts.


Great Projects Levels

Level I — Outstanding Monument

A large and engineeringly complex structure proving the power's ability to create serious and costly architectural projects.

Available: to all powers starting from insignificant.
Construction Time: 2 game years.
Requirement for Industrial Power (IP): 60.
Minimum Building Area: 16 chunks (include the monument and surroundings that are part of the building).
Annual Expenses: –200 national income.
Number of Required RP Posts: 2–3.

Default Posts:

  • 1 post — about the start of works
  • 1 post — about completion

Obstacles:

  • The Verder can add one obstacle event, for the elimination of which an additional post will be required.

Reward for Successful Completion:

  • For all except Great Powers and Hegemons: +5 prestige
  • For Great Powers and Hegemons: +1 prestige

Level II — National Pride

A national-level project built using advanced technical capabilities of the era. Embodies the strength and determination of the nation to create symbols of the era carved in steel and concrete.

Available:

  • only to powers with Middle and above status,
    or
  • to less significant powers provided direct assistance and financing from a Middle or higher power.

Construction Time: 3 game years.
Requirement for IP: 80.
Minimum Building Area: 25 chunks (include the monument and surroundings that are part of the building).
Annual Expenses: –500 national income.
Number of Required RP Posts: 3–4.

Obstacles:

  • guaranteed to occur one obstacle event, requiring a separate post for resolution.

Reward for Successful Completion:

  • For all except Great Powers and Hegemons: +7 prestige
  • For Great Powers and Hegemons: +3 prestige

Level III — New Wonder of the World

A majestic, epochal structure matching or even surpassing any of the seven Wonders of the ancient world.

Available:

  • only to Great Powers and Hegemons,
    or
  • to other powers provided direct assistance and financing from a Great Power or Hegemon.

Construction Time: 4 game years.
Requirement for IP: 100.
Minimum Building Area: 49 chunks (include the monument and surroundings that are part of the building).
Quarterly Expenses: –1000 national income.
Number of Required RP Posts: 4–5.

Obstacles:

  • guaranteed to occur one complex crisis event, requiring a separate post for resolution.

Reward for Successful Completion:

  • For all except Great Powers and Hegemons: +10 prestige
  • For Great Powers and Hegemons: +5 prestige

Construction Process

Project Initiation

  1. The power submits an application to the Architecture Department for the construction of a Great Project, indicating:
    • project level
    • concept
    • justification
  2. The administration checks compliance with formal requirements (status, IP) and approves or rejects the project.
  3. After approval, the power receives the national spirit «Great Construction», which operates until the project ends.

National Spirit «Great Construction»

Operates throughout the entire term of the project erection.

Effect:

  • annually (with each new post about construction) deducts a fixed amount from the treasury depending on the project level.

Requirements for RP Posts

  • Posts must detail describe:
    • work progress
    • overcoming difficulties
    • public reaction
    • technical details
  • Posts are published on the Discord server according to RP post publication rules and marked by the administration.
  • Missing the required...(truncated 1685 characters)...project:
  • 2 years (Level I)
  • 3 years (Level II)
  • 4 years (Level III)

Important: all invested funds are considered lost.


Special Conditions for Great Powers and Hegemons

  • Great Powers and Hegemons receive reduced prestige reward, as accomplishments of a higher order are expected from such powers.
  • However, they also "rest" faster after the project (shortened spirit «Pride in the Monument»), allowing more frequent initiation of new constructions.
  • Also, GP and Hegemons have the opportunity through an RP post to participate in the construction of a Great Project II and III level in a small country, receiving in the end half of the due prestige points.

Great Projects Classification

1) Palaces and Imperial Residences

Majestic buildings symbolizing the power of the monarch or state.

Examples:

  • Winter Palace (St. Petersburg)
  • Schönbrunn (Vienna)
  • Buckingham Palace (London, 19th century reconstruction)

2) Monuments and Colossal Statues

Giant sculptural structures in honor of rulers, heroes, or ideas.

Examples:

  • Statue of Liberty (New York)
  • Washington Monument (Washington)
  • Alexander Column (St. Petersburg)

3) Religious and Cult Structures

Temples, cathedrals, mosques built or completed in the 19th century.

Examples:

  • Cologne Cathedral
  • St. Isaac's Cathedral (St. Petersburg)
  • Westminster Cathedral (London)

4) Cultural and Theater Complexes

Opera houses, concert halls, museums as centers of cultural life.

Examples:

  • Opéra Garnier (Paris)
  • Vienna State Opera
  • British Museum

5) Engineering-Architectural Wonders

Structures demonstrating technological progress, often with utilitarian and aesthetic functions.

Examples:

  • Eiffel Tower (Paris)
  • Brooklyn Bridge (New York)
  • Crystal Palace (London)

6) Memorial Complexes and Triumphal Arches

Structures immortalizing the memory of victories, wars, or great people.

Examples:

  • Triumphal Arch (Moscow)
  • Wellington Arch (London)
  • Lincoln Memorial (Washington)

7) National Libraries and Archives

Largest repositories of knowledge, symbols of enlightenment.

Examples:

  • Library of Congress (Washington)
  • National Library of France (Paris)
  • Russian State Library (Moscow)

8) Exhibition Pavilions and Galleries

Buildings for world exhibitions that became independent symbols.

Examples:

  • Grand Palais (Paris)
  • Petit Palais (Paris)
  • Royal Exhibition Pavilion in Melbourne

Canal Construction Mechanics

1. Canal Feature

Canals — infrastructural Great Projects: their construction requires landscape changes and connecting two water basins. They are not monuments in pure form, but their construction is an engineering feat.

2. Level and Availability

Canals belong to Level III (Wonder of the World).

Available: only to Great Powers and Hegemons, through their direct allies and partners.
IP Requirement: 100.
Construction Time: 4 years.

3. Game Requirements

Geographical Condition: the canal must connect two existing water objects on the game map.

In-Game Construction: the canal must be physically built in the world in a realistic form:

  • waterway
  • locks (if possible)
  • fortified shores

RP Posts: 5 posts required:

  1. Design and agreement with states along the shores.
  2. Start of earthworks.
  3. Overcoming crisis (collapse, protests, lack of funds).
  4. Construction of locks/ports.
  5. Solemn opening with the passage of the first ship.

4. Effects

Prestige:

  • +10 prestige for the builder power
  • Great Powers and Hegemons receive +5

National Spirit «Control over Trade Route»:

  • +300 national income to the builder and beneficiary country
  • ability to open and close access to friendly and enemy countries
  • accelerated fleet movement between connected basins

5. Examples

In this era, can be built:

  • Suez Canal (Egypt)
  • Panama / Nicaragua Canal
  • Kiel Canal