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Main Mechanics


Prestige

Prestige — the status of the power and its legitimacy. Each state is endowed with a certain level of prestige and status. Prestige is a key element of international influence: it reflects the influence a country possesses due to political achievements, economic power, military strength, and diplomatic successes.

The higher the prestige value — the higher the power's status. High status allows the country to be a leader in global issues.

Prestige increases or decreases depending on:

  • internal political decisions of the government;
  • foreign policy successes or failures;
  • changes in economic position;
  • special events outside the state's control.

Power Status

There are 7 categories of power status in total.

Hegemon (95–100 prestige)

  • Can accept up to 20 volunteers.
  • Can cumulatively send up to 12 volunteers.
  • Has the right to direct intervention in wars involving other hegemons and great powers.
  • Has the right to create military-political alliances and economic unions.
  • Can act as a guarantor of independence for lower-status powers.
  • Has priority in disputes with lesser-weight powers when colonizing one region.

Great Power (75–95 prestige)

  • Can accept up to 12 volunteers.
  • Can cumulatively send up to 8 volunteers.
  • Has the right to direct intervention in wars involving other great powers.
  • Has the right to create military-political alliances and economic unions.
  • Can act as a guarantor of independence for lower-status powers.
  • Has priority in disputes with lesser-weight powers when colonizing one region.
  • Has access to influence and crises mechanics.

Middle Power (50–75 prestige)

  • Can accept up to 8 volunteers.
  • Can cumulatively send up to 6 volunteers.
  • Can create military-political alliances and economic unions, but it is more difficult than for higher-status countries.
  • Has priority in disputes with lesser-weight powers when colonizing one region.

Secondary Power (30–50 prestige)

  • Can accept up to 6 volunteers.
  • Can cumulatively send up to 3 volunteers.
  • Cannot create own alliances or economic unions but can participate in them.
  • Does not possess advantages and yields to higher-status powers on the political arena.

Insignificant Power (10–30 prestige)

  • Can accept up to 3 volunteers.
  • Cannot send volunteers.
  • Has no right to create military-political alliances and economic unions.

Puppet (0 prestige)

  • Relies on its suzerain's army.
  • Has the right to conclude trade agreements.
  • The state cannot gain or lose prestige points.

Colonies (0 prestige)

  • Cannot send volunteers.
  • Cannot accept volunteers.
  • Cannot register fleet.
  • Have extremely small army (within 10 limit).
  • Have no right to conclude trade agreements.

Innovativeness and Social Formations Mechanics

The country's innovativeness parameter is responsible for the social formation corresponding to that country. There are 5 formations in total.

1) Traditional Agrarian Society

Feudal or clan society where tribal ties are key, and the economy relies on inefficient peasant labor. (Khiva Khanate, Ethiopia)

  • Innovativeness Coefficient: 0.25
  • To transition to the next level: 3 RP posts with reforms and IP ≥ 20

2) Developed Agrarian Society

Developed form of feudal relations: in cities, the beginnings of the future middle class appear, but agriculture remains the key aspect of the economy. (Japan, China, Ottoman Empire)

  • Innovativeness Coefficient: 0.5
  • To transition to the next level: 2 RP posts with reforms and IP ≥ 40

3) Early Industrial Society

A young industrial power that has entered n...(truncated 5770 characters)....

IV. High (61–80)

  • Reform Cost: −10%.
  • HR: +5%, HF: +5%.
  • Research Time: −10%.

V. Huge (81–100)

  • Reform Cost: −15%.
  • HR: +10%, HF: +10%.
  • Research Time: −20%.

Loyalty Gradation: Upper Class

I. Catastrophically Low (0–20)

  • Reforms are met with hostility by the main mass of the class.
  • Reform Cost: +30%.
  • Maximum Welfare: −10.
  • Registration Cost of All Buildings: +75%.
  • High risk of negative events, including increased chance of uprising.

II. Low (21–40)

  • Reforms are met with hostility by part of the class.
  • Reform Cost: +15%.
  • Registration Cost of All Buildings: +50%.
  • Small chance of negative events.

III. Medium (41–60)

  • No effects.

IV. High (61–80)

  • Reform Cost: −10%.
  • Registration Cost of All Buildings: −25%.

V. Huge (81–100)

  • Reform Cost: −15%.
  • Registration Cost of All Buildings: −50%.

Classes Interconnection

Lower and upper classes are competing, so expanding the rights of one group may cause indignation of the other (and vice versa). However, reforms are possible where both groups will be satisfied or dissatisfied simultaneously.

The final loyalty values are influenced by natspirits and RP posts.


Basic Loyalty by Society Development Level

Basic loyalty is set by the country's social development level:

  1. Traditional Agrarian Society: U = 40, M = 20, L = 30
  2. Developed Agrarian Society: U = 40, M = 25, L = 30
  3. Early Industrial Society: U = 30, M = 35, L = 20
  4. Developed Industrial Society: U = 25, M = 45, L = 15
  5. Advanced Industrial Society: U = 40, M = 55, L = 5

Designations:

  • U — upper class
  • M — middle class
  • L — lower class

Political Movements and Their Activities

In addition to the direct influence of political movements' activities on loyalty, the very fact of such movements undermines citizens' trust.

Rule:

  • Each reform directed against a certain class that has registered PM (political movement) makes the loyalty decrease +30% stronger.

Stability System

Stability — the ability of the state system to function for a long time without significant changes, ensuring planned development and economic growth.

Stability — a marker of the situation inside the country (not a direct effect). Stability calculation is considered as the geometric mean of three class loyalty indicators.

Formula: Stability = (UL * ML * LL)^(1/3)

Example:
upper loyalty = 60, middle = 50, lower = 60
(60 * 50 * 60)^(1/3) = 56.4 stability


Systemic Crises

If the loyalty of any of the three groups drops to 0, then stability also becomes equal to 0, and a crisis event corresponding to the group whose loyalty dropped to zero begins in the state.


Welfare System

The country has a welfare parameter that reflects:

  • the people's position,
  • perception of this position,
  • population's attitude to the government.

Initially, the parameter depends on the society development level, then changes due to:

  • RP posts;
  • national spirits effects;
  • presence of war/martial law/hostilities;
  • industrial power level;
  • and other factors.

Basic Welfare by Development Level

  1. Traditional society — 15
  2. Developed agrarian society — 20
  3. Early industrial society — 25
  4. Developed industrial society — 35
  5. Advanced industrial society — 40

IP Influence on Welfare

IP gradation and effects:

I. Complete Industrial Stagnation

  • −10 welfare

II. Insignificant Industrialization Growth

  • −5 welfare

III. Industrial Industrialization

  • 0 welfare

IV. Industrial Era Standard

  • +5 welfare

V. Industry Hegemon

  • +10 welfare